Metal Gear Solid Codec OCs by PhiTuS on DeviantArt


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Metal Gear Solid Codec Frequencies Listed Being that the version of the game featured in the Master Collection is actually Metal Gear Solid: Integral, there are some key differences between it and the original PlayStation release. In terms of codecs, that means there are two additional Metal Gear Solid codec frequencies.


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Gaming Game Features All 10 Metal Gear Codec Teams, Ranked Worst To Best By Jonah Schuhart Published Sep 28, 2020 Codecs are an important part of what makes up Metal Gear, but not all codec teams are equal, and some do a better job of adding humanity than others. The Metal Gear series has created some of gaming's most iconic side characters.


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In line fourth-wall-breaking humor, Campbell tells Snake to check the back of the CD case the game comes to obtain Meryl's frequency. On the back of the Metal Gear Solid case, Meryl's codec frequency can be found: 140.15. Over the years, several theories about why Konami and Metal Gear Solid director Hideo Kojima chose to hide Meryl's.


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make a funny Metal Gear codec screen post it ITT Locked post. New comments cannot be posted. Share Sort by: Best. Open comment sort options. Best. Top. New. Controversial. Old. Q&A.. Metal Gear Solid Master Collection Ver.1.4.0 Released on Steam (Early January on console)


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MGS 1 (1998) - Almost all codec conversations - compilation : r/metalgearsolid r/metalgearsolid • 4 yr. ago Maratocarde MGS 1 (1998) - Almost all codec conversations - compilation I reuploaded into Youtube a recording I made years ago with almost all codec conversations from the original Metal Gear Solid (1998) game, released for the PlayStation 1.


Metal Gear Solid Codec OCs by PhiTuS on DeviantArt

1 Usage 1.1 Cold War 1.2 FOXHOUND radio systems 1.3 Other usage 2 Examples of radio hardware 2.1 Alarm systems 2.2 Vacuum radio transmitter 2.3 Fixed-set dial system 2.4 Headset 2.5 Cochlear implant 2.6 Nanomachines 2.7 Micro-radio transmitter 2.8 Consumer audio receivers 3 Behind the scenes 3.1 Radio Mode 3.2 Development over the series


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This article is a list of optional Codec conversations in Metal Gear Rising: Revengeance, some of which are humorous, or contain additional information that is not revealed during normal gameplay. The following codec conversations are organized by recording number (RecXXX), as displayed in the Codecs Mode of the PC version's Title Screen. Raiden: Control, it's Raiden. I'm on the ground. Boris.


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In Metal Gear Solid, Codec is a fictional communication device that allows direct two-way audio communication from one character to another over different frequencies. These frequencies are numerical values that players can dial in the Codec screen to contact various characters and receive advice, background information, or advance the plot.


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Codec Frequencies (MGS) - Metal Gear Wiki - Neoseeker Codec Frequencies (MGS) <

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Metal Gear Solid Codec Numbers With that said, here is a list of the Metal Gear Solid Codec frequencies, found throughout the four main games of the "Solid" series; Metal Gear Solid 140.12 - Meryl (written on the back of the game box, in fourth wall breaking tradition for the series)


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Codec, the radio system that most characters use in the Metal Gear series. The Codec, the community on YouTube that mostly discuss matters concerning the Metal Gear series. This disambiguation page lists articles associated with the same title. If an internal link led you here, you may change the link to point you directly to the intended article.


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This is what you need to know about Meryl's Codec Frequency in the Metal Gear Solid Master Collection. Related: Meryl's Codec Frequency in Metal Gear Solid Master Collection When To.


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Frequencies. Your transceiver can pick up a wide range of frequencies, but only a few of them are actually of use to you throughout the game. The following is a table of people you can contact, and what frequency they can be reached on. Note that once you reach building 2 and beyond in the game, your contacts will change their frequencies.