2] Some thoughts regarding the Council screen


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PSA: Bluescreen Rounds do extra damage to the Chosen's sarcophagus. Was a pleasant surprise when I figured that one out on accident. Was not expecting fan fire to do that much damage to that thing. I had a Templar with pistol skills. I was like, this sucks, wanted reaper or bladestorm. Sent her on the chosen mission with bluescreen rounds so.


2 40 The Bluescreen Round. Long War Perk Pack & Shen's Last Gift. Legend Ironman Let's

Bluescreen Rounds are amazing. I only started using them 2 missions ago (about 8 months into game) and I must say, on sharpshooters they are absolutely amazing. Since I usually pick Lightning Hands and have Spider Armor on them, I noticed I could reposition them extremely quickly to near front line and take out Mechs that were softened by shred.


2] Some thoughts regarding the Council screen

. (18) days Bluescreen Protocol is a Proving Ground Project in XCOM 2 . Unlocks Bluescreen Rounds EMP Grenade In-Game Description " With the number of mechanized units ADVENT has available to throw at us, developing munitions capable of disabling them should be one of our higher priorities.


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Bluescreen Rounds is a Utility Item in XCOM 2. Bluescreen Rounds Information Named for an inexplicable computing phenomenon common before the war, Bluescreen Rounds wreak havoc on targetedd electronic systems. Tactical Info These rounds work via disruptive EMP micro burst technology to give +5 damage to mechanical enemies. Tactical Strategies


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Bluescreen Rounds are a utility item in XCOM 2 that allow unit to debilitate mechanical enemies with their standard attacks. Unlike other ammunition types, Bluescreen Rounds are built in Engineering once unlocked and cannot be obtain by scanning specific Resistance Rumors. Notes


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Bluescreen's almost always preferable, as long as you have a Shredder available for Andromedons and the very few enemies with >5 armor. I actually wouldn't take EMP grenades. It's no spoiler to say that you have a long, long slog ahead, this is no three-pod mission, so any grenades you take have to be saved or spread out much more.


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Bluescreen Protocol | XCOM-2 Wiki Engineering / Engineering Projects Updated: 23 Feb 2016 18:15 Bluescreen Protocol is a Engineering Project in XCOM 2. In-game description. Bluescreen Protocol Effect EMP Grenade Bluescreen Rounds Engineering Projects Bluescreen Protocol Experimental Grenade Flashbang Grenade Medkit Smoke Grenade


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XCOM 2 Alien Analysis: Spectre. Is susceptible to Bluescreen Rounds and EMP Grenades, but is otherwise not treated as a robot. Primary weapon has unlimited ammo. Just like a Codex, yep. It's interesting that this is a distinctive profile XCOM 2 uses more than once.


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Below is a list of all the research options in XCOM 2. Remember, you must encounter, kill and then return with the corpse of an alien to unlock many of these.. It also unlocks the Bluescreen.


2 Steam Achievements

Bluescreen Rounds +5 damage against mechanized enemies. 1x Elerium Core. Bluescreen Protocol (project) Dragon Rounds. Increases damage dealt by 1 point. Gives a chance to ignite the target, dealing damage each round. 1x Elerium Core. Experimental Ammo (project) Talon Rounds. Increases the chance to score a critical hit by 20%.


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Both standard XCOM 2 and WotC will bluescreen my computer after about 5-10 minutes of play. I've run a massive amount of diagnostics on my PC, made sure nothing was overheating, etc., yet the BSODs still happen. Any ideas?? Operating System -- Windows 7 Ultimate 64-bit CPU -- AMD FX-8350 RAM -- 12.0 GB Motherboard -- MSI 990FXA-GD80


2 War of the Chosen 57 Bluescreen of Death YouTube

178 votes, 117 comments. I bring Bluescreen rounds on people with chainshot/rapid fire/deadshot/fanfire and kill it in one turn.. The andromedons spawning behind me when I had only 2 turns to take it down before it went back to full and summoned the assassin again didn't help. Reply TriumphOfMan. XCOM: EU soliders vs XCOM 2 soliders.


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Though IIRC Andromedon Shells are (but not pre-death Andromedons) So +5 damage to advent MECs, turrets, Rektopods and Andromedon shells. edit: +5 to gatekeepers and Codices too. Codices are certainly affected and killing them in 1 shot before they split is one of the major advantages of bluescreen rounds.


Screenshot 2 ReShade 3.0 Blue gamma + SMAA 2)

Bluescreen rounds As a seasoned player, I play with mods that make like more challenging as well as some house rules. One of my house rules is not to use bluescreen rounds. To be honest, if/when you hit mechanical enemy units, it is great.


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Tracer Rounds is, oddly enough, essentially XCOM 2's idea of a S.C.O.P.E. Unlike all the other Ammo types, it offers no possibility of a damage boost, which unfortunately makes it probably the lowest-value Ammo type. 10 Aim is useful, but usually damage is more useful in XCOM 2. Still, early in a run it's pretty useful for offsetting the poor.


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bluescreen rounds are there any dissadvantages to use off bluescreen rounds such as doing less damage to none robot enemies Showing 1 - 7 of 7 comments Fornax The Lazy Feb 19, 2016 @ 2:51pm Nope,well maybe the fact that using almost any other type of ammo can hurt both Bots and Living things more. #1 Mook Feb 19, 2016 @ 2:51pm Nope.